Answers without
the support maze.
General hosting help plus version, mod, Workshop and migration guidance for every game family in the redesigned catalog.
What CPU hardware do Monolith game hosting plans use?
Our game hosting plans are placed on AMD Ryzen 9 9950X3D nodes. AMD specifies the processor for up to 5.7 GHz max boost. Actual sustained clock speed varies with workload and operating conditions.
Where are Monolith game servers located?
This redesign presents Germany as the only hosting region, keeping location messaging simple and consistent across the site.
How quickly are new game servers provisioned?
The current Monolith site advertises provisioning in around 60 seconds. Actual setup time can vary with the game and install workload.
Do I get full file access?
Yes. The hosting pages expose normal file management and SFTP workflows for configs, worlds, mods, plugins and other server files.
Are backups available?
Yes. Backups are part of the hosting workflow and should be used before version upgrades, wipes, map changes and major mod changes.
Is the network protected?
The current Monolith site advertises protected or DDoS-ready networking for game traffic.
Are there slot caps?
The current Monolith homepage advertises no slot caps. The real practical limit is the resources required by the game, player count and mod/plugin workload.
What can I manage from the panel?
Console, files, schedules, backups and game-specific controls are surfaced from the Monolith control panel. Database tooling is available for workloads that need it.
Can I migrate an existing server?
Usually yes. Full file access makes world/save/config migration possible, but always keep the original copy untouched until the new server is validated.
Can I change Minecraft versions?
Yes. Back up first, and treat major version changes carefully when worlds, plugins or mods may not be compatible.
Can I run Paper?
Yes. Monolith has a dedicated Paper flow for selecting a Minecraft release and compatible Paper build.
Can I run Forge?
Yes. The Forge flow is designed around selecting Minecraft and Forge versions explicitly rather than forcing one generic latest install.
Can I host modpacks?
Yes. Modpack hosting is built around exact software requirements, full files, backups and SFTP.
Why does the Java version matter?
Older and newer Minecraft generations can expect different Java versions. Matching the runtime to the selected server software helps avoid launch failures.
Can I use Workshop maps and assets?
Yes. The Unturned hosting workflow is designed around Workshop-heavy community servers.
Can I run plugins?
Yes. The service is intended for plugin-ready Unturned communities, with the exact framework depending on your server setup.
Can I migrate an existing Unturned server?
Yes. Move maps and configuration through file access and keep the original server backed up while you test.
Can I schedule regular restarts?
Yes. Schedules are part of the control panel workflow for long-running servers.
Can I run modded Rust?
Yes. Rust hosting exposes the files and control surface needed for server-side mod frameworks and configuration.
Do I get RCON?
Yes. The Rust hosting flow is designed around normal RCON administration.
How should I handle wipe day?
Take a backup, decide whether map data, blueprints or both are changing, and schedule the restart window so players know what to expect.
What matters for larger populations?
CPU, memory, plugins and world activity all add load. Size the plan around the actual community instead of just the slot count.
Can I use Workshop collections?
Yes. Garry's Mod hosting is built around Workshop-heavy community setups.
Can I host DarkRP, TTT or sandbox?
Yes. The public Monolith Garry's Mod page specifically presents DarkRP, TTT and sandbox-style communities.
Is database access available?
The public Garry's Mod offering advertises MySQL support for community setups and addons that need persistence.
Can I use ARK server mods?
The ARK hosting flow is designed for normal server-side mod and configuration workflows.
Can I migrate an ARK save?
Yes. Full file access allows save migration. Keep an untouched backup during the move.
Can I automate maintenance?
Yes. Scheduling controls can be used for predictable restart windows.
Can I use Workshop or custom maps?
Yes. The CS2 hosting flow is built around normal Workshop and custom-map configuration.
Do I get RCON?
Yes. RCON is part of the standard CS2 administration workflow.
Can I run server-side extensions?
Full file access supports extension-based setups where the current CS2 ecosystem remains compatible.
Can I upload custom resources?
Yes. Full file access and SFTP are available for resource files and configs.
Can I use a database-backed framework?
The hosting platform includes database tooling for workloads that need persistent data.
Can I schedule restarts?
Yes. Scheduling is part of the control panel.
Can I use Workshop mods?
Yes. The Project Zomboid flow exposes the file and configuration workflow needed by modded servers.
Can I upload my existing world?
Yes. Preserve the original save while validating the migrated server.
Can I automate restarts?
Yes. Use schedules to keep maintenance predictable for long-running worlds.
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Bring the exact error.
Server ID, console output and what changed right before the issue are more useful than “it doesn’t work.”