Game hosting · Germany

Hosting built around
the game you run.

Choose a game-specific landing page, see explicit CPU/RAM tiers, then manage the server through console, files, schedules, backups and SFTP. No generic VPS detour.

Verified Ryzen 9 9950X host CPUGermany regionDirect file accessScheduled maintenance
Monolith game hosting infrastructure
MONOLITH / GAME PANELOne control plane.

Console · Files · Databases · Schedules · Backups

Catalogue49 games
Audited nodeRyzen 9 9950X
Node view8 vCPU / 47 GiB
RegionGermany
Plan modelExplicit limits
Game-first storefront

Dedicated pages instead of one generic sales template.

Minecraft and Unturned get deeper game-specific flows, while every supported title gets its own landing page, live plan catalogue and direct checkout path.

Why Monolith

Show the useful proof before the checkout button.

Rather than copying generic hosting claims, the new site leads with things Monolith can actually demonstrate: disclosed node resources, clear plan limits, direct file access and the game panel.

See verified hardware ↗
01

Hardware disclosure

The hardware page identifies the host CPU as AMD Ryzen 9 9950X and separates guest-visible resources from unverifiable upstream details.

02

Game-specific paths

The content changes for Minecraft, Unturned, Source games, survival games and other workloads instead of pretending every game is identical.

03

Live plan data

Landing pages use the Paymenter-exported catalogue so plan IDs and pricing do not need to be duplicated by hand.

Experience the platform

The control panel is part of the product.

Server hosting is more than a checkout. Monolith keeps console, files, databases, schedules, backups and game-specific tools inside one control plane.

  • Live console and process controls
  • Full file manager and SFTP
  • Five database slots on standard plans
  • Scheduled maintenance
  • Game-specific tooling where supported
Open game panel
Monolith game panelActual Monolith panel workflow
How it works

From game page to running server.

01Choose the game

Open a dedicated page built around that workload.

02Choose resources

Compare live CPU/RAM tiers and billing terms before leaving the page.

03Complete Billing

The selected Paymenter plan carries through to the matching checkout.

04Manage the server

Use the panel for files, console, schedules, backups and supported game tools.

Straight answers

Before you deploy.

Why are there dedicated pages for every game?

Different games need different configuration, content and maintenance workflows. The plan controls stay consistent while the page explains the workload you are actually buying.

Are the prices hard-coded on these pages?

No. The landing pages read the current Paymenter-exported plan catalogue and send the selected plan ID into Billing.

What hardware does the production node expose?

The verified hardware page currently reports an AMD Ryzen 9 9950X host CPU, 8 visible vCPU threads and 47 GiB visible memory for the audited production node.

Can I move an existing server?

For supported games, use the file manager or SFTP to move worlds, saves and configuration. Always take a backup before replacing live files.

49 games · one control plane

Choose the game first.

Then choose the resources, billing term and exact deployment.

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